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ntqserversocket.h

This is the verbatim text of the ntqserversocket.h include file. It is provided only for illustration; the copyright remains with Trolltech.


/****************************************************************************
** $Id: qt/ntqserversocket.h   3.3.8   edited Jan 11 14:38 $
**
** Definition of TQServerSocketClass.
**
** Created : 970521
**
** Copyright (C) 1992-2007 Trolltech ASA.  All rights reserved.
**
** This file is part of the network module of the TQt GUI Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Alternatively you may (at your option) use any
** later version of the GNU General Public License if such license has
** been publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free TQt Foundation.
**
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** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
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**
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** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
** included in the packaging of this file.  Licensees holding valid TQt
** Commercial licenses may use this file in accordance with the TQt
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**********************************************************************/

#ifndef TQSERVERSOCKET_H
#define TQSERVERSOCKET_H

#ifndef QT_H
#include "ntqobject.h"
#include "ntqhostaddress.h"
#include "ntqsocketdevice.h" // ### remove or keep for users' convenience?
#endif // QT_H
#ifndef TQT_NO_NETWORK

#if !defined( TQT_MODULE_NETWORK ) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_NETWORK )
#define TQM_EXPORT_NETWORK
#else
#define TQM_EXPORT_NETWORK TQ_EXPORT
#endif

class TQServerSocketPrivate;


class TQM_EXPORT_NETWORK TQServerSocket : public TQObject
{
    TQ_OBJECT
public:
    TQServerSocket( TQ_UINT16 port, int backlog = 1,
		   TQObject *parent=0, const char *name=0 );
    TQServerSocket( const TQHostAddress & address, TQ_UINT16 port, int backlog = 1,
		   TQObject *parent=0, const char *name=0 );
    TQServerSocket( TQObject *parent=0, const char *name=0 );
    virtual ~TQServerSocket();

    bool ok() const;

    TQ_UINT16 port() const ;

    int socket() const ;
    virtual void setSocket( int socket );

    TQHostAddress address() const ;

    virtual void newConnection( int socket ) = 0;

protected:
    TQSocketDevice *socketDevice();

private slots:
    void incomingConnection( int socket );

private:
    TQServerSocketPrivate *d;
    void init( const TQHostAddress & address, TQ_UINT16 port, int backlog );
};

#endif // TQT_NO_NETWORK
#endif // TQSERVERSOCKET_H


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TQt 3.3.8