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-rw-r--r--kgoldrunner/src/kgoldrunner.cpp88
1 files changed, 44 insertions, 44 deletions
diff --git a/kgoldrunner/src/kgoldrunner.cpp b/kgoldrunner/src/kgoldrunner.cpp
index 4362bb5d..ca98b30f 100644
--- a/kgoldrunner/src/kgoldrunner.cpp
+++ b/kgoldrunner/src/kgoldrunner.cpp
@@ -193,7 +193,7 @@ void KGoldrunner::setupActions()
myPause = KStdGameAction::
pause (
- TQT_TQOBJECT(this), TQT_SLOT(stopStart()), actionCollection());
+ this, TQT_SLOT(stopStart()), actionCollection());
myPause-> setShortcut (Key_Escape); // Alternate key.
highScore = KStdGameAction::
highscores (
@@ -214,7 +214,7 @@ void KGoldrunner::setupActions()
(void) KStdGameAction::
quit (
- TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
+ this, TQT_SLOT(close()), actionCollection());
/**************************************************************************/
/*************************** GAME EDITOR MENU **************************/
@@ -228,17 +228,17 @@ void KGoldrunner::setupActions()
(void) new TDEAction (
i18n("&Create Level"),
0,
- TQT_TQOBJECT(game), TQT_SLOT(createLevel()), actionCollection(),
+ game, TQT_SLOT(createLevel()), actionCollection(),
"create");
(void) new TDEAction (
i18n("&Edit Any Level..."),
0,
- TQT_TQOBJECT(game), TQT_SLOT(updateLevel()), actionCollection(),
+ game, TQT_SLOT(updateLevel()), actionCollection(),
"edit_any");
(void) new TDEAction (
i18n("Edit &Next Level..."),
0,
- TQT_TQOBJECT(game), TQT_SLOT(updateNext()), actionCollection(),
+ game, TQT_SLOT(updateNext()), actionCollection(),
"edit_next");
// Save Edits...
@@ -249,19 +249,19 @@ void KGoldrunner::setupActions()
saveEdits = new TDEAction (
i18n("&Save Edits..."),
0,
- TQT_TQOBJECT(game), TQT_SLOT(saveLevelFile()), actionCollection(),
+ game, TQT_SLOT(saveLevelFile()), actionCollection(),
"save_edits");
saveEdits->setEnabled (FALSE); // Nothing to save, yet.
(void) new TDEAction (
i18n("&Move Level..."),
0,
- TQT_TQOBJECT(game), TQT_SLOT(moveLevelFile()), actionCollection(),
+ game, TQT_SLOT(moveLevelFile()), actionCollection(),
"move_level");
(void) new TDEAction (
i18n("&Delete Level..."),
0,
- TQT_TQOBJECT(game),
+ game,
TQT_SLOT(deleteLevelFile()), actionCollection(),
"delete_level");
@@ -272,12 +272,12 @@ void KGoldrunner::setupActions()
(void) new TDEAction (
i18n("Create Game..."),
0,
- TQT_TQOBJECT(this), TQT_SLOT(createGame()), actionCollection(),
+ this, TQT_SLOT(createGame()), actionCollection(),
"create_game");
(void) new TDEAction (
i18n("Edit Game Info..."),
0,
- TQT_TQOBJECT(this),
+ this,
TQT_SLOT(editGameInfo()), actionCollection(),
"edit_game");
@@ -290,27 +290,27 @@ void KGoldrunner::setupActions()
setKGoldrunner = new TDERadioAction (
"K&Goldrunner",
0, // Default Shift+G
- TQT_TQOBJECT(this), TQT_SLOT(lsKGoldrunner()), actionCollection(),
+ this, TQT_SLOT(lsKGoldrunner()), actionCollection(),
"kgoldrunner");
setAppleII = new TDERadioAction (
"&Apple II",
0, // Default Shift+A
- TQT_TQOBJECT(this), TQT_SLOT(lsApple2()), actionCollection(),
+ this, TQT_SLOT(lsApple2()), actionCollection(),
"apple_2");
setIceCave = new TDERadioAction (
i18n("&Ice Cave"),
0, // Default Shift+I
- TQT_TQOBJECT(this), TQT_SLOT(lsIceCave()), actionCollection(),
+ this, TQT_SLOT(lsIceCave()), actionCollection(),
"ice_cave");
setMidnight = new TDERadioAction (
i18n("&Midnight"),
0, // Default Shift+M
- TQT_TQOBJECT(this), TQT_SLOT(lsMidnight()), actionCollection(),
+ this, TQT_SLOT(lsMidnight()), actionCollection(),
"midnight");
setKDEKool = new TDERadioAction (
i18n("&TDE Kool"),
0, // Default Shift+K
- TQT_TQOBJECT(this), TQT_SLOT(lsKDEKool()), actionCollection(),
+ this, TQT_SLOT(lsKDEKool()), actionCollection(),
"kde_kool");
setKGoldrunner-> setExclusiveGroup ("landscapes");
@@ -331,13 +331,13 @@ void KGoldrunner::setupActions()
setMouse = new TDERadioAction (
i18n("&Mouse Controls Hero"),
0,
- TQT_TQOBJECT(this),
+ this,
TQT_SLOT(setMouseMode()), actionCollection(),
"mouse_mode");
setKeyboard = new TDERadioAction (
i18n("&Keyboard Controls Hero"),
0,
- TQT_TQOBJECT(this),
+ this,
TQT_SLOT(setKeyBoardMode()), actionCollection(),
"keyboard_mode");
@@ -355,27 +355,27 @@ void KGoldrunner::setupActions()
TDERadioAction * nSpeed = new TDERadioAction (
i18n("Normal Speed"),
0,
- TQT_TQOBJECT(this), TQT_SLOT(normalSpeed()), actionCollection(),
+ this, TQT_SLOT(normalSpeed()), actionCollection(),
"normal_speed");
TDERadioAction * bSpeed = new TDERadioAction (
i18n("Beginner Speed"),
0,
- TQT_TQOBJECT(this), TQT_SLOT(beginSpeed()), actionCollection(),
+ this, TQT_SLOT(beginSpeed()), actionCollection(),
"beginner_speed");
TDERadioAction * cSpeed = new TDERadioAction (
i18n("Champion Speed"),
0,
- TQT_TQOBJECT(this), TQT_SLOT(champSpeed()), actionCollection(),
+ this, TQT_SLOT(champSpeed()), actionCollection(),
"champion_speed");
(void) new TDEAction ( // Repeatable action.
i18n("Increase Speed"),
Key_Plus,
- TQT_TQOBJECT(this), TQT_SLOT(incSpeed()), actionCollection(),
+ this, TQT_SLOT(incSpeed()), actionCollection(),
"increase_speed");
(void) new TDEAction ( // Repeatable action.
i18n("Decrease Speed"),
Key_Minus,
- TQT_TQOBJECT(this), TQT_SLOT(decSpeed()), actionCollection(),
+ this, TQT_SLOT(decSpeed()), actionCollection(),
"decrease_speed");
nSpeed-> setExclusiveGroup ("speed");
@@ -390,12 +390,12 @@ void KGoldrunner::setupActions()
tradRules = new TDERadioAction (
i18n("&Traditional Rules"),
0,
- TQT_TQOBJECT(this), TQT_SLOT(setTradRules()), actionCollection(),
+ this, TQT_SLOT(setTradRules()), actionCollection(),
"trad_rules");
kgrRules = new TDERadioAction (
i18n("K&Goldrunner Rules"),
0,
- TQT_TQOBJECT(this), TQT_SLOT(setKGrRules()), actionCollection(),
+ this, TQT_SLOT(setKGrRules()), actionCollection(),
"kgr_rules");
tradRules-> setExclusiveGroup ("rules");
@@ -409,12 +409,12 @@ void KGoldrunner::setupActions()
(void) new TDEAction (
i18n("Larger Playing Area"),
0,
- TQT_TQOBJECT(this), TQT_SLOT(makeLarger()), actionCollection(),
+ this, TQT_SLOT(makeLarger()), actionCollection(),
"larger_area");
(void) new TDEAction (
i18n("Smaller Playing Area"),
0,
- TQT_TQOBJECT(this), TQT_SLOT(makeSmaller()), actionCollection(),
+ this, TQT_SLOT(makeSmaller()), actionCollection(),
"smaller_area");
// Configure Shortcuts...
@@ -422,7 +422,7 @@ void KGoldrunner::setupActions()
// --------------------------
KStdAction::keyBindings (
- TQT_TQOBJECT(this), TQT_SLOT(optionsConfigureKeys()),
+ this, TQT_SLOT(optionsConfigureKeys()),
actionCollection());
// KStdAction::configureToolbars (
// this, TQT_SLOT(optionsConfigureToolbars()),
@@ -435,19 +435,19 @@ void KGoldrunner::setupActions()
// Two-handed KB controls and alternate one-handed controls for the hero.
(void) new TDEAction (i18n("Move Up"), Key_Up,
- TQT_TQOBJECT(this), TQT_SLOT(goUp()), actionCollection(), "move_up");
+ this, TQT_SLOT(goUp()), actionCollection(), "move_up");
(void) new TDEAction (i18n("Move Right"), Key_Right,
- TQT_TQOBJECT(this), TQT_SLOT(goR()), actionCollection(), "move_right");
+ this, TQT_SLOT(goR()), actionCollection(), "move_right");
(void) new TDEAction (i18n("Move Down"), Key_Down,
- TQT_TQOBJECT(this), TQT_SLOT(goDown()), actionCollection(), "move_down");
+ this, TQT_SLOT(goDown()), actionCollection(), "move_down");
(void) new TDEAction (i18n("Move Left"), Key_Left,
- TQT_TQOBJECT(this), TQT_SLOT(goL()), actionCollection(), "move_left");
+ this, TQT_SLOT(goL()), actionCollection(), "move_left");
(void) new TDEAction (i18n("Stop"), Key_Space,
- TQT_TQOBJECT(this), TQT_SLOT(stop()), actionCollection(), "stop");
+ this, TQT_SLOT(stop()), actionCollection(), "stop");
(void) new TDEAction (i18n("Dig Right"), Key_C,
- TQT_TQOBJECT(this), TQT_SLOT(digR()), actionCollection(), "dig_right");
+ this, TQT_SLOT(digR()), actionCollection(), "dig_right");
(void) new TDEAction (i18n("Dig Left"), Key_Z,
- TQT_TQOBJECT(this), TQT_SLOT(digL()), actionCollection(), "dig_left");
+ this, TQT_SLOT(digL()), actionCollection(), "dig_left");
// Alternate one-handed controls. Set up in "kgoldrunnerui.rc".
@@ -1015,34 +1015,34 @@ void KGoldrunner::makeEditToolbar()
editToolbar->insertSeparator();
editToolbar->insertSeparator();
- editToolbar->insertButton (freebg, (int)FREE, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
+ editToolbar->insertButton (freebg, (int)FREE, TQT_SIGNAL(clicked()), this,
TQT_SLOT(freeSlot()), TRUE, i18n("Empty space"));
editToolbar->insertSeparator();
- editToolbar->insertButton (edherobg, (int)HERO, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
+ editToolbar->insertButton (edherobg, (int)HERO, TQT_SIGNAL(clicked()), this,
TQT_SLOT (edheroSlot()), TRUE, i18n("Hero"));
editToolbar->insertSeparator();
- editToolbar->insertButton (edenemybg, (int)ENEMY, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
+ editToolbar->insertButton (edenemybg, (int)ENEMY, TQT_SIGNAL(clicked()), this,
TQT_SLOT (edenemySlot()), TRUE, i18n("Enemy"));
editToolbar->insertSeparator();
- editToolbar->insertButton (brickbg, (int)BRICK, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
+ editToolbar->insertButton (brickbg, (int)BRICK, TQT_SIGNAL(clicked()), this,
TQT_SLOT (brickSlot()), TRUE, i18n("Brick (can dig)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (betonbg, (int)BETON, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
+ editToolbar->insertButton (betonbg, (int)BETON, TQT_SIGNAL(clicked()), this,
TQT_SLOT (betonSlot()), TRUE, i18n("Concrete (cannot dig)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (fbrickbg, (int)FBRICK, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
+ editToolbar->insertButton (fbrickbg, (int)FBRICK, TQT_SIGNAL(clicked()), this,
TQT_SLOT (fbrickSlot()), TRUE, i18n("Trap (can fall through)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (ladderbg, (int)LADDER, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
+ editToolbar->insertButton (ladderbg, (int)LADDER, TQT_SIGNAL(clicked()), this,
TQT_SLOT (ladderSlot()), TRUE, i18n("Ladder"));
editToolbar->insertSeparator();
- editToolbar->insertButton (hladderbg, (int)HLADDER, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
+ editToolbar->insertButton (hladderbg, (int)HLADDER, TQT_SIGNAL(clicked()), this,
TQT_SLOT (hladderSlot()), TRUE, i18n("Hidden ladder"));
editToolbar->insertSeparator();
- editToolbar->insertButton (polebg, (int)POLE, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
+ editToolbar->insertButton (polebg, (int)POLE, TQT_SIGNAL(clicked()), this,
TQT_SLOT (poleSlot()), TRUE, i18n("Pole (or bar)"));
editToolbar->insertSeparator();
- editToolbar->insertButton (nuggetbg, (int)NUGGET, TQT_SIGNAL(clicked()), TQT_TQOBJECT(this),
+ editToolbar->insertButton (nuggetbg, (int)NUGGET, TQT_SIGNAL(clicked()), this,
TQT_SLOT (nuggetSlot()), TRUE, i18n("Gold nugget"));
editToolbar->setToggle ((int) FREE, TRUE);