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-rw-r--r--ksnake/game.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/ksnake/game.cpp b/ksnake/game.cpp
index 0641b7d3..a4d61c18 100644
--- a/ksnake/game.cpp
+++ b/ksnake/game.cpp
@@ -120,12 +120,12 @@ void Game::createMenu()
actionCollection()->setAutoConnectShortcuts(true);
rattler->setActionCollection(actionCollection());
- KStdGameAction::gameNew(TQT_TQOBJECT(rattler), TQT_SLOT(restart()), actionCollection());
- pause = KStdGameAction::pause(TQT_TQOBJECT(rattler), TQT_SLOT(pause()), actionCollection());
- KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(showHighScores()), actionCollection());
- KStdGameAction::quit( TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
+ KStdGameAction::gameNew(rattler, TQT_SLOT(restart()), actionCollection());
+ pause = KStdGameAction::pause(rattler, TQT_SLOT(pause()), actionCollection());
+ KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection());
+ KStdGameAction::quit( this, TQT_SLOT(close()), actionCollection());
- KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(showSettings()), actionCollection());
+ KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection());
// TODO change and make custom function that pauses game or
// modify widget to pause when loosing focus and remove this