diff options
Diffstat (limited to 'twin4/twin4/twin4doc.cpp')
-rw-r--r-- | twin4/twin4/twin4doc.cpp | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/twin4/twin4/twin4doc.cpp b/twin4/twin4/twin4doc.cpp index 1ee5e25b..07deb165 100644 --- a/twin4/twin4/twin4doc.cpp +++ b/twin4/twin4/twin4doc.cpp @@ -38,8 +38,8 @@ Kwin4Doc::Kwin4Doc(TQWidget *parent, const char *) : KGame(1234,parent), pView(0), mHintProcess(0) { - connect(this,TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *,KGame *)), - this,TQT_SLOT(slotPropertyChanged(KGamePropertyBase *,KGame *))); + connect(this,TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *,KGame *)), + this,TQ_SLOT(slotPropertyChanged(KGamePropertyBase *,KGame *))); dataHandler()->Debug(); //kdDebug(12010) << "Property 7 policy=" << dataHandler()->find(7)->policy() << endl; @@ -93,14 +93,14 @@ Kwin4Doc::Kwin4Doc(TQWidget *parent, const char *) : KGame(1234,parent), pView(0 setGameStatus(Intro); // Listen to network - connect(this,TQT_SIGNAL(signalMessageUpdate(int,TQ_UINT32,TQ_UINT32)), - this,TQT_SLOT(slotMessageUpdate(int, TQ_UINT32,TQ_UINT32))); - connect(this,TQT_SIGNAL(signalClientJoinedGame(TQ_UINT32,KGame *)), - this,TQT_SLOT(slotClientConnected(TQ_UINT32, KGame *))); + connect(this,TQ_SIGNAL(signalMessageUpdate(int,TQ_UINT32,TQ_UINT32)), + this,TQ_SLOT(slotMessageUpdate(int, TQ_UINT32,TQ_UINT32))); + connect(this,TQ_SIGNAL(signalClientJoinedGame(TQ_UINT32,KGame *)), + this,TQ_SLOT(slotClientConnected(TQ_UINT32, KGame *))); // Debug only - connect(this,TQT_SIGNAL(signalGameOver(int, KPlayer *,KGame *)), - this,TQT_SLOT(slotGameOver(int, KPlayer *,KGame *))); + connect(this,TQ_SIGNAL(signalGameOver(int, KPlayer *,KGame *)), + this,TQ_SLOT(slotGameOver(int, KPlayer *,KGame *))); // Change global KGame policy //dataHandler()->setPolicy(KGamePropertyBase::PolicyDirty,false); @@ -813,8 +813,8 @@ KPlayer *Kwin4Doc::createPlayer(int /*rtti*/,int io,bool isvirtual) if (!isvirtual) createIO(player,(KGameIO::IOMode)io); - connect(player,TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KPlayer *)), - this,TQT_SLOT(slotPlayerPropertyChanged(KGamePropertyBase *, KPlayer *))); + connect(player,TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KPlayer *)), + this,TQ_SLOT(slotPlayerPropertyChanged(KGamePropertyBase *, KPlayer *))); ((Kwin4Player *)player)->setWidget(pView->statusWidget()); return player; } @@ -828,7 +828,7 @@ bool Kwin4Doc::playerInput(TQDataStream &msg, KPlayer * /*player*/) int move, pl; msg >> pl >> move; if (!Move(move,pl)) - TQTimer::singleShot(0, this,TQT_SLOT(slotRepeatMove())); + TQTimer::singleShot(0, this,TQ_SLOT(slotRepeatMove())); return false; } @@ -907,8 +907,8 @@ void Kwin4Doc::createIO(KPlayer *player,KGameIO::IOMode io) input=new KGameMouseIO(pView); if (global_debug>1) kdDebug(12010) << "MOUSE IO added " << endl; // Connect mouse input to a function to process the actual input - connect(input,TQT_SIGNAL(signalMouseEvent(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)), - pView,TQT_SLOT(slotMouseInput(KGameIO *,TQDataStream &,TQMouseEvent *,bool *))); + connect(input,TQ_SIGNAL(signalMouseEvent(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)), + pView,TQ_SLOT(slotMouseInput(KGameIO *,TQDataStream &,TQMouseEvent *,bool *))); player->addGameIO(input); } else if (io&KGameIO::ProcessIO) @@ -920,11 +920,11 @@ void Kwin4Doc::createIO(KPlayer *player,KGameIO::IOMode io) // We want a computer player input=new KGameProcessIO(file); // Connect computer player to the setTurn - connect(input,TQT_SIGNAL(signalPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)), - this,TQT_SLOT(slotPrepareTurn(TQDataStream &,bool,KGameIO *,bool *))); + connect(input,TQ_SIGNAL(signalPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)), + this,TQ_SLOT(slotPrepareTurn(TQDataStream &,bool,KGameIO *,bool *))); - connect(input,TQT_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)), - this,TQT_SLOT(slotProcessQuery(TQDataStream &,KGameProcessIO *))); + connect(input,TQ_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)), + this,TQ_SLOT(slotProcessQuery(TQDataStream &,KGameProcessIO *))); player->addGameIO(input); } else if (io&KGameIO::KeyIO) @@ -934,8 +934,8 @@ void Kwin4Doc::createIO(KPlayer *player,KGameIO::IOMode io) KGameKeyIO *input; input=new KGameKeyIO(pView->parentWidget()); // Connect keys input to a function to process the actual input - connect((KGameKeyIO *)input,TQT_SIGNAL(signalKeyEvent(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)), - pView,TQT_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *))); + connect((KGameKeyIO *)input,TQ_SIGNAL(signalKeyEvent(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)), + pView,TQ_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *))); player->addGameIO(input); } } @@ -1104,8 +1104,8 @@ void Kwin4Doc::calcHint() // We want a computer player mHintProcess=new KGameProcessIO(file); - connect(mHintProcess,TQT_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)), - this,TQT_SLOT(slotProcessHint(TQDataStream &,KGameProcessIO *))); + connect(mHintProcess,TQ_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)), + this,TQ_SLOT(slotProcessHint(TQDataStream &,KGameProcessIO *))); } TQ_INT32 pl; TQByteArray buffer; |