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-rw-r--r--tdehtml/rendering/render_layer.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/tdehtml/rendering/render_layer.h b/tdehtml/rendering/render_layer.h
index 9c73eb0bb..2854f2c87 100644
--- a/tdehtml/rendering/render_layer.h
+++ b/tdehtml/rendering/render_layer.h
@@ -241,7 +241,7 @@ public:
// paints the layers that intersect the damage rect from back to
// front. The nodeAtPoint method looks for mouse events by walking
// layers that intersect the point from front to back.
- KDE_EXPORT void paint(TQPainter *p, const TQRect& damageRect, bool selectionOnly=false);
+ TDE_EXPORT void paint(TQPainter *p, const TQRect& damageRect, bool selectionOnly=false);
bool nodeAtPoint(RenderObject::NodeInfo& info, int x, int y);
// This method figures out our layerBounds in coordinates relative to
@@ -260,7 +260,7 @@ public:
void detach(RenderArena* renderArena);
#ifdef ENABLE_DUMP
- KDE_EXPORT void dump(TQTextStream &stream, const TQString &ind = TQString::null);
+ TDE_EXPORT void dump(TQTextStream &stream, const TQString &ind = TQString::null);
#endif
// Overloaded new operator. Derived classes must override operator new
@@ -283,7 +283,7 @@ private:
void collectLayers(TQPtrVector<RenderLayer>*&, TQPtrVector<RenderLayer>*&);
- KDE_EXPORT void paintLayer(RenderLayer* rootLayer, TQPainter *p, const TQRect& paintDirtyRect, bool selectionOnly=false);
+ TDE_EXPORT void paintLayer(RenderLayer* rootLayer, TQPainter *p, const TQRect& paintDirtyRect, bool selectionOnly=false);
RenderLayer* nodeAtPointForLayer(RenderLayer* rootLayer, RenderObject::NodeInfo& info,
int x, int y, const TQRect& hitTestRect);
bool shouldBeOverflowOnly() const;