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-rw-r--r--kaboodle/userinterface.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/kaboodle/userinterface.cpp b/kaboodle/userinterface.cpp
index 0a334d08..45edc4a4 100644
--- a/kaboodle/userinterface.cpp
+++ b/kaboodle/userinterface.cpp
@@ -54,13 +54,13 @@ Kaboodle::UserInterface::UserInterface(TQWidget *parent, const KURL &initialFile
setAcceptDrops(true);
setStandardToolBarMenuEnabled(true);
- KStdAction::open(this, TQT_SLOT(fileOpen()), actionCollection());
- KStdAction::quit(kapp, TQT_SLOT(quit()), actionCollection());
- KStdAction::preferences(this, TQT_SLOT(playerPreferences()), actionCollection());
- KStdAction::keyBindings( this, TQT_SLOT( slotConfigureKeys() ), actionCollection() );
+ KStdAction::open(this, TQ_SLOT(fileOpen()), actionCollection());
+ KStdAction::quit(kapp, TQ_SLOT(quit()), actionCollection());
+ KStdAction::preferences(this, TQ_SLOT(playerPreferences()), actionCollection());
+ KStdAction::keyBindings( this, TQ_SLOT( slotConfigureKeys() ), actionCollection() );
- menubarAction = KStdAction::showMenubar(this, TQT_SLOT(showMenubar()), actionCollection());
- propertiesAction = new TDEAction(i18n("Properties"), 0, this, TQT_SLOT(properties()), actionCollection(), "properties");
+ menubarAction = KStdAction::showMenubar(this, TQ_SLOT(showMenubar()), actionCollection());
+ propertiesAction = new TDEAction(i18n("Properties"), 0, this, TQ_SLOT(properties()), actionCollection(), "properties");
propertiesAction->setEnabled(false);
part = new Player(this, "KaboodlePlayer", this, "KaboodleView");
@@ -72,8 +72,8 @@ Kaboodle::UserInterface::UserInterface(TQWidget *parent, const KURL &initialFile
statusBar()->show();
- connect(part, TQT_SIGNAL(setWindowCaption(const TQString &)), this, TQT_SLOT(updateTitle(const TQString &)));
- connect(part->view(), TQT_SIGNAL(adaptSize(int, int)), this, TQT_SLOT(adaptSize(int, int)));
+ connect(part, TQ_SIGNAL(setWindowCaption(const TQString &)), this, TQ_SLOT(updateTitle(const TQString &)));
+ connect(part->view(), TQ_SIGNAL(adaptSize(int, int)), this, TQ_SLOT(adaptSize(int, int)));
setIcon(SmallIcon("kaboodle"));