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-rw-r--r--kopete/protocols/msn/incomingtransfer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/kopete/protocols/msn/incomingtransfer.cpp b/kopete/protocols/msn/incomingtransfer.cpp
index 0da4a04c..ed5377f2 100644
--- a/kopete/protocols/msn/incomingtransfer.cpp
+++ b/kopete/protocols/msn/incomingtransfer.cpp
@@ -65,7 +65,7 @@ void IncomingTransfer::slotTransferAccepted(Kopete::Transfer* transfer, const TQ
if(sessionId!=m_sessionId)
return;
- TQObject::connect(transfer , TQT_SIGNAL(transferCanceled()), this, TQT_SLOT(abort()));
+ TQObject::connect(transfer , TQ_SIGNAL(transferCanceled()), this, TQ_SLOT(abort()));
m_transfer = transfer;
TQString content = TQString("SessionID: %1\r\n\r\n").arg(sessionId);
@@ -243,8 +243,8 @@ void IncomingTransfer::processMessage(const Message& message)
m_listener = new TDEServerSocket("", "");
m_listener->setResolutionEnabled(true);
// Create the callback that will try to accept incoming connections.
- TQObject::connect(m_listener, TQT_SIGNAL(readyAccept()), TQT_SLOT(slotAccept()));
- TQObject::connect(m_listener, TQT_SIGNAL(gotError(int)), this, TQT_SLOT(slotListenError(int)));
+ TQObject::connect(m_listener, TQ_SIGNAL(readyAccept()), TQ_SLOT(slotAccept()));
+ TQObject::connect(m_listener, TQ_SIGNAL(gotError(int)), this, TQ_SLOT(slotListenError(int)));
// Listen for incoming connections.
bool isListening = m_listener->listen(1);
kdDebug(14140) << k_funcinfo << (isListening ? "listening" : "not listening") << endl;
@@ -349,11 +349,11 @@ void IncomingTransfer::slotAccept()
m_socket->enableWrite(false);
// Create the callback that will try to read bytes from the accepted socket.
- TQObject::connect(m_socket, TQT_SIGNAL(readyRead()), this, TQT_SLOT(slotSocketRead()));
+ TQObject::connect(m_socket, TQ_SIGNAL(readyRead()), this, TQ_SLOT(slotSocketRead()));
// Create the callback that will try to handle the socket close event.
- TQObject::connect(m_socket, TQT_SIGNAL(closed()), this, TQT_SLOT(slotSocketClosed()));
+ TQObject::connect(m_socket, TQ_SIGNAL(closed()), this, TQ_SLOT(slotSocketClosed()));
// Create the callback that will try to handle the socket error event.
- TQObject::connect(m_socket, TQT_SIGNAL(gotError(int)), this, TQT_SLOT(slotSocketError(int)));
+ TQObject::connect(m_socket, TQ_SIGNAL(gotError(int)), this, TQ_SLOT(slotSocketError(int)));
}
void IncomingTransfer::slotSocketRead()