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-rw-r--r--tdepacman/tdepacman.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/tdepacman/tdepacman.cpp b/tdepacman/tdepacman.cpp
index dba35ff..8ef1b70 100644
--- a/tdepacman/tdepacman.cpp
+++ b/tdepacman/tdepacman.cpp
@@ -47,16 +47,16 @@ TDEpacmanApp::TDEpacmanApp(TQWidget *, const char *name) : TDEMainWindow(0, name
highscoresChecked = false;
focusedPause = false;
- connect(view->referee, SIGNAL(setScore(int, int)), view->score, SLOT(setScore(int, int)));
- connect(view->referee, SIGNAL(setPoints(int)), view->score, SLOT(set(int)));
- connect(view->referee, SIGNAL(setLifes(int)), view->status, SLOT(setLifes(int)));
- connect(view->referee, SIGNAL(setLevel(int)), view->status, SLOT(setLevel(int)));
+ connect(view->referee, TQ_SIGNAL(setScore(int, int)), view->score, TQ_SLOT(setScore(int, int)));
+ connect(view->referee, TQ_SIGNAL(setPoints(int)), view->score, TQ_SLOT(set(int)));
+ connect(view->referee, TQ_SIGNAL(setLifes(int)), view->status, TQ_SLOT(setLifes(int)));
+ connect(view->referee, TQ_SIGNAL(setLevel(int)), view->status, TQ_SLOT(setLevel(int)));
- connect(view->referee, SIGNAL(focusedGamePause()), this, SLOT(slotFocusedGamePause()));
- connect(view->referee, SIGNAL(forcedGameHighscores()), this, SLOT(slotForcedGameHighscores()));
+ connect(view->referee, TQ_SIGNAL(focusedGamePause()), this, TQ_SLOT(slotFocusedGamePause()));
+ connect(view->referee, TQ_SIGNAL(forcedGameHighscores()), this, TQ_SLOT(slotForcedGameHighscores()));
- connect(view->score, SIGNAL(gameHighscores()), this, SLOT(slotGameHighscores()));
- connect(view->score, SIGNAL(gameFinished()), this, SLOT(slotGameFinished()));
+ connect(view->score, TQ_SIGNAL(gameHighscores()), this, TQ_SLOT(slotGameHighscores()));
+ connect(view->score, TQ_SIGNAL(gameFinished()), this, TQ_SLOT(slotGameFinished()));
}
TDEpacmanApp::~TDEpacmanApp()
@@ -67,25 +67,25 @@ TDEpacmanApp::~TDEpacmanApp()
void TDEpacmanApp::initActions()
{
- gameNew = KStdGameAction::gameNew(this, SLOT(slotGameNew()), actionCollection());
- gamePause = KStdGameAction::pause(this, SLOT(slotGamePause()), actionCollection());
+ gameNew = KStdGameAction::gameNew(this, TQ_SLOT(slotGameNew()), actionCollection());
+ gamePause = KStdGameAction::pause(this, TQ_SLOT(slotGamePause()), actionCollection());
gamePause->setAccel(Key_F3);
- gameQuit = KStdGameAction::quit(this, SLOT(slotGameQuit()), actionCollection());
- gameHighscores = KStdGameAction::highscores(this, SLOT(slotGameHighscores()), actionCollection());
- showMenuBar = KStdAction::showMenubar(this, SLOT(slotShowMenuBar()), actionCollection());
- showToolBar = KStdAction::showToolbar(this, SLOT(slotShowToolBar()), actionCollection());
- showStatusBar = KStdAction::showStatusbar(this, SLOT(slotShowStatusBar()), actionCollection());
+ gameQuit = KStdGameAction::quit(this, TQ_SLOT(slotGameQuit()), actionCollection());
+ gameHighscores = KStdGameAction::highscores(this, TQ_SLOT(slotGameHighscores()), actionCollection());
+ showMenuBar = KStdAction::showMenubar(this, TQ_SLOT(slotShowMenuBar()), actionCollection());
+ showToolBar = KStdAction::showToolbar(this, TQ_SLOT(slotShowToolBar()), actionCollection());
+ showStatusBar = KStdAction::showStatusbar(this, TQ_SLOT(slotShowStatusBar()), actionCollection());
showMouseCursor = new TDEToggleAction(i18n("Show Mouse&cursor"), 0,
- this, SLOT(slotShowMouseCursor()), actionCollection(),
+ this, TQ_SLOT(slotShowMouseCursor()), actionCollection(),
"options_show_mousecursor");
selectGraphicScheme = new TDEActionMenu(i18n("&Select graphic scheme"), actionCollection(),
"options_select_graphic_scheme");
- KStdAction::keyBindings(this, SLOT(slotKeyBindings()), actionCollection());
+ KStdAction::keyBindings(this, TQ_SLOT(slotKeyBindings()), actionCollection());
focusOutPause = new TDEToggleAction(i18n("Pause in &Background"), 0,
- this, SLOT(slotFocusOutPause()), actionCollection(),
+ this, TQ_SLOT(slotFocusOutPause()), actionCollection(),
"options_focus_out_pause");
focusInContinue = new TDEToggleAction(i18n("Continue in &Foreground"), 0,
- this, SLOT(slotFocusInContinue()), actionCollection(),
+ this, TQ_SLOT(slotFocusInContinue()), actionCollection(),
"options_focus_in_continue");
showMenuBar->setStatusText(i18n("Enables/disables the menubar"));
@@ -200,7 +200,7 @@ void TDEpacmanApp::readSchemes()
schemesPopup->setAutoDelete(true);
modesPopup = selectGraphicScheme->popupMenu();
- connect(modesPopup, SIGNAL(activated(int)), this, SLOT(slotSchemeActivated(int)));
+ connect(modesPopup, TQ_SIGNAL(activated(int)), this, TQ_SLOT(slotSchemeActivated(int)));
if (schemeCount == 0 || scheme == -1) {
TQMessageBox::warning(this, i18n("Configuration Error"),
@@ -218,7 +218,7 @@ void TDEpacmanApp::readSchemes()
TDEPopupMenu *p = new TDEPopupMenu;
p->setCheckable(true);
- connect(p, SIGNAL(activated(int)), this, SLOT(slotSchemeActivated(int)));
+ connect(p, TQ_SIGNAL(activated(int)), this, TQ_SLOT(slotSchemeActivated(int)));
schemesPopup->append(p);
modeID[m] = modesPopup->insertItem(description, schemesPopup->at(m));