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/***************************************************************************
                          Interface to access Noatun
                             -------------------
    begin                : Mon Jan 15 21:09:00 MEZ 2001
    copyright            : (C) 2001-2002 by Stefan Gehn
    email                : metz {AT} gehn {DOT} net
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef NOATUNINTERFACE_H
#define NOATUNINTERFACE_H

#include "playerInterface.h"

#include <tdeapplication.h>
#include <dcopclient.h>

#include <tqtimer.h>

class NoatunInterface : public PlayerInterface
{
	Q_OBJECT
  
	public:
		NoatunInterface();
		~NoatunInterface();

	public slots:
		void updateSlider();
		void sliderStartDrag();
		void sliderStopDrag();
		void jumpToTime(int sec);
		void playpause();
		void stop();
		void next();
		void prev();
		void volumeUp();
		void volumeDown();
		void dragEnterEvent(TQDragEnterEvent* event);
		void dropEvent(TQDropEvent* event);
		const TQString getTrackTitle() const;
		void appRegistered(const TQCString &appId);
		void appRemoved(const TQCString &appId);
		int playingStatus();

		void myInit(void);

	private:
		TQTimer *mNoatunTimer;
		int mTimerValue;
		TQCString mAppId;

		/**
		 * Tries to find a DCOP registered instance of Noatun
		 * Stores the name of the first found instance in appId
		 * @returns true is instance is found, false otherwise
		 */
		bool findRunningNoatun();
};
#endif