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authorMichele Calgaro <michele.calgaro@yahoo.it>2023-12-20 22:30:18 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2023-12-20 22:39:59 +0900
commit7909152750670148360093b2519955fbfa555154 (patch)
tree86544c17c877637743df75e42369e8114c38abf3 /atlantik
parent2d872f6fb68350f9ee5b0b5c86ab3240b0d09aae (diff)
downloadtdegames-7909152750670148360093b2519955fbfa555154.tar.gz
tdegames-7909152750670148360093b2519955fbfa555154.zip
Replace various '#define' strings - part 6
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'atlantik')
-rw-r--r--atlantik/client/atlantik.cpp88
1 files changed, 44 insertions, 44 deletions
diff --git a/atlantik/client/atlantik.cpp b/atlantik/client/atlantik.cpp
index fbbe24ec..399bec95 100644
--- a/atlantik/client/atlantik.cpp
+++ b/atlantik/client/atlantik.cpp
@@ -67,12 +67,12 @@
LogTextEdit::LogTextEdit( TQWidget *parent, const char *name ) : TQTextEdit( parent, name )
{
#ifdef KDE_3_2_FEATURES
- m_clear = KStdAction::clear( TQT_TQOBJECT(this), TQT_SLOT( clear() ), 0 );
+ m_clear = KStdAction::clear( this, TQT_SLOT( clear() ), 0 );
#else
- m_clear = new TDEAction( i18n("Clear"), "clear", NULL, TQT_TQOBJECT(this), TQT_SLOT( clear() ), static_cast<TDEActionCollection *>(0), "clear" );
+ m_clear = new TDEAction( i18n("Clear"), "clear", NULL, this, TQT_SLOT( clear() ), static_cast<TDEActionCollection *>(0), "clear" );
#endif
- m_selectAll = KStdAction::selectAll( TQT_TQOBJECT(this), TQT_SLOT( selectAll() ), 0 );
- m_copy = KStdAction::copy( TQT_TQOBJECT(this), TQT_SLOT( copy() ), 0 );
+ m_selectAll = KStdAction::selectAll( this, TQT_SLOT( selectAll() ), 0 );
+ m_copy = KStdAction::copy( this, TQT_SLOT( copy() ), 0 );
}
LogTextEdit::~LogTextEdit()
@@ -103,12 +103,12 @@ Atlantik::Atlantik ()
// Toolbar: Game
// KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), "game_new");
- m_showEventLog = new TDEAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, TQT_TQOBJECT(this), TQT_SLOT(showEventLog()), actionCollection(), "showeventlog");
- KStdGameAction::quit(TQT_TQOBJECT(kapp), TQT_SLOT(closeAllWindows()), actionCollection(), "game_quit");
+ m_showEventLog = new TDEAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, this, TQT_SLOT(showEventLog()), actionCollection(), "showeventlog");
+ KStdGameAction::quit(kapp, TQT_SLOT(closeAllWindows()), actionCollection(), "game_quit");
// Toolbar: Settings
- KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(slotConfigure()), actionCollection());
- KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()), actionCollection());
+ KStdAction::preferences(this, TQT_SLOT(slotConfigure()), actionCollection());
+ KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()), actionCollection());
// Initialize pointers to 0L
m_configDialog = 0;
@@ -120,29 +120,29 @@ Atlantik::Atlantik ()
m_atlantikNetwork = 0;
// Game and network core
- m_atlanticCore = new AtlanticCore(TQT_TQOBJECT(this), "atlanticCore");
- connect(m_atlanticCore, TQT_SIGNAL(createGUI(Player *)), TQT_TQOBJECT(this), TQT_SLOT(newPlayer(Player *)));
- connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Player *)), TQT_TQOBJECT(this), TQT_SLOT(removeGUI(Player *)));
- connect(m_atlanticCore, TQT_SIGNAL(createGUI(Trade *)), TQT_TQOBJECT(this), TQT_SLOT(newTrade(Trade *)));
- connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Trade *)), TQT_TQOBJECT(this), TQT_SLOT(removeGUI(Trade *)));
+ m_atlanticCore = new AtlanticCore(this, "atlanticCore");
+ connect(m_atlanticCore, TQT_SIGNAL(createGUI(Player *)), this, TQT_SLOT(newPlayer(Player *)));
+ connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Player *)), this, TQT_SLOT(removeGUI(Player *)));
+ connect(m_atlanticCore, TQT_SIGNAL(createGUI(Trade *)), this, TQT_SLOT(newTrade(Trade *)));
+ connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Trade *)), this, TQT_SLOT(removeGUI(Trade *)));
initEventLog();
initNetworkObject();
// Menu,toolbar: Move
- m_roll = KStdGameAction::roll(TQT_TQOBJECT(this), TQT_SIGNAL(rollDice()), actionCollection());
+ m_roll = KStdGameAction::roll(this, TQT_SIGNAL(rollDice()), actionCollection());
m_roll->setEnabled(false);
- m_buyEstate = new TDEAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, TQT_TQOBJECT(this), TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate");
+ m_buyEstate = new TDEAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, this, TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate");
m_buyEstate->setEnabled(false);
- m_auctionEstate = new TDEAction(i18n("&Auction"), "auction", CTRL+Key_A, TQT_TQOBJECT(this), TQT_SIGNAL(auctionEstate()), actionCollection(), "auction");
+ m_auctionEstate = new TDEAction(i18n("&Auction"), "auction", CTRL+Key_A, this, TQT_SIGNAL(auctionEstate()), actionCollection(), "auction");
m_auctionEstate->setEnabled(false);
- m_endTurn = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SIGNAL(endTurn()), actionCollection());
+ m_endTurn = KStdGameAction::endTurn(this, TQT_SIGNAL(endTurn()), actionCollection());
m_endTurn->setEnabled(false);
- m_jailCard = new TDEAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, TQT_TQOBJECT(this), TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard");
+ m_jailCard = new TDEAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, this, TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard");
m_jailCard->setEnabled(false);
- m_jailPay = new TDEAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, TQT_TQOBJECT(this), TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay");
+ m_jailPay = new TDEAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, this, TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay");
m_jailPay->setEnabled(false);
- m_jailRoll = new TDEAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, TQT_TQOBJECT(this), TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll");
+ m_jailRoll = new TDEAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, this, TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll");
m_jailRoll->setEnabled(false);
// Mix code and XML into GUI
@@ -150,7 +150,7 @@ Atlantik::Atlantik ()
applyMainWindowSettings( TDEGlobal::config(), "AtlantikMainWindow" );
TDEMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0);
TDEMainWindow::statusBar()->insertItem(TQString(), 1);
- connect(statusBar(), TQT_SIGNAL(released(int)), TQT_TQOBJECT(this), TQT_SLOT(statusBarClick(int)));
+ connect(statusBar(), TQT_SIGNAL(released(int)), this, TQT_SLOT(statusBarClick(int)));
// Main widget, containing all others
m_mainWidget = new TQWidget(this, "main");
@@ -192,7 +192,7 @@ Atlantik::Atlantik ()
m_serverMsgs->setFocusProxy(m_input);
- connect(m_input, TQT_SIGNAL(returnPressed()), TQT_TQOBJECT(this), TQT_SLOT(slotSendMsg()));
+ connect(m_input, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotSendMsg()));
// Set stretching where we want it.
m_mainLayout->setRowStretch(1, 1); // make m_board+m_serverMsgs stretch vertically, not the rest
@@ -253,8 +253,8 @@ void Atlantik::newPlayer(Player *player)
// we'd better force an update.
playerChanged(player);
- connect(player, TQT_SIGNAL(changed(Player *)), TQT_TQOBJECT(this), TQT_SLOT(playerChanged(Player *)));
- connect(player, TQT_SIGNAL(gainedTurn()), TQT_TQOBJECT(this), TQT_SLOT(gainedTurn()));
+ connect(player, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *)));
+ connect(player, TQT_SIGNAL(gainedTurn()), this, TQT_SLOT(gainedTurn()));
connect(player, TQT_SIGNAL(changed(Player *)), m_board, TQT_SLOT(playerChanged(Player *)));
KNotifyClient::event(winId(), "newplayer");
@@ -315,7 +315,7 @@ void Atlantik::showSelectServer()
initNetworkObject();
connect(m_selectServer, TQT_SIGNAL(serverConnect(const TQString, int)), m_atlantikNetwork, TQT_SLOT(serverConnect(const TQString, int)));
- connect(m_selectServer, TQT_SIGNAL(msgStatus(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgStatus(const TQString &)));
+ connect(m_selectServer, TQT_SIGNAL(msgStatus(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &)));
m_selectServer->slotRefresh( m_config.connectOnStart );
}
@@ -356,8 +356,8 @@ void Atlantik::showSelectGame()
connect(m_selectGame, TQT_SIGNAL(joinGame(int)), m_atlantikNetwork, TQT_SLOT(joinGame(int)));
connect(m_selectGame, TQT_SIGNAL(newGame(const TQString &)), m_atlantikNetwork, TQT_SLOT(newGame(const TQString &)));
- connect(m_selectGame, TQT_SIGNAL(leaveServer()), TQT_TQOBJECT(this), TQT_SLOT(showSelectServer()));
- connect(m_selectGame, TQT_SIGNAL(msgStatus(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgStatus(const TQString &)));
+ connect(m_selectGame, TQT_SIGNAL(leaveServer()), this, TQT_SLOT(showSelectServer()));
+ connect(m_selectGame, TQT_SIGNAL(msgStatus(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &)));
}
void Atlantik::showSelectConfiguration()
@@ -383,7 +383,7 @@ void Atlantik::showSelectConfiguration()
connect(m_selectConfiguration, TQT_SIGNAL(changeOption(int, const TQString &)), m_atlantikNetwork, TQT_SLOT(changeOption(int, const TQString &)));
connect(m_selectConfiguration, TQT_SIGNAL(buttonCommand(TQString)), m_atlantikNetwork, TQT_SLOT(writeData(TQString)));
connect(m_selectConfiguration, TQT_SIGNAL(iconSelected(const TQString &)), m_atlantikNetwork, TQT_SLOT(setImage(const TQString &)));
- connect(m_selectConfiguration, TQT_SIGNAL(statusMessage(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgStatus(const TQString &)));
+ connect(m_selectConfiguration, TQT_SIGNAL(statusMessage(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &)));
}
void Atlantik::initBoard()
@@ -491,7 +491,7 @@ void Atlantik::slotConfigure()
m_configDialog = new ConfigDialog(this);
m_configDialog->show();
- connect(m_configDialog, TQT_SIGNAL(okClicked()), TQT_TQOBJECT(this), TQT_SLOT(slotUpdateConfig()));
+ connect(m_configDialog, TQT_SIGNAL(okClicked()), this, TQT_SLOT(slotUpdateConfig()));
}
void Atlantik::showEventLog()
@@ -728,26 +728,26 @@ void Atlantik::initNetworkObject()
}
m_atlantikNetwork = new AtlantikNetwork(m_atlanticCore);
- connect(m_atlantikNetwork, TQT_SIGNAL(msgInfo(TQString)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgInfo(TQString)));
- connect(m_atlantikNetwork, TQT_SIGNAL(msgError(TQString)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgError(TQString)));
- connect(m_atlantikNetwork, TQT_SIGNAL(msgStatus(const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgStatus(const TQString &, const TQString &)));
- connect(m_atlantikNetwork, TQT_SIGNAL(msgChat(TQString, TQString)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgChat(TQString, TQString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(msgInfo(TQString)), this, TQT_SLOT(slotMsgInfo(TQString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(msgError(TQString)), this, TQT_SLOT(slotMsgError(TQString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(msgStatus(const TQString &, const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &, const TQString &)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(msgChat(TQString, TQString)), this, TQT_SLOT(slotMsgChat(TQString, TQString)));
- connect(m_atlantikNetwork, TQT_SIGNAL(connectionSuccess()), TQT_TQOBJECT(this), TQT_SLOT(slotNetworkConnected()));
- connect(m_atlantikNetwork, TQT_SIGNAL(connectionFailed(int)), TQT_TQOBJECT(this), TQT_SLOT(slotNetworkError(int)));
- connect(m_atlantikNetwork, TQT_SIGNAL(closed(int)), TQT_TQOBJECT(this), TQT_SLOT(networkClosed(int)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(connectionSuccess()), this, TQT_SLOT(slotNetworkConnected()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(connectionFailed(int)), this, TQT_SLOT(slotNetworkError(int)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(closed(int)), this, TQT_SLOT(networkClosed(int)));
- connect(m_atlantikNetwork, TQT_SIGNAL(receivedHandshake()), TQT_TQOBJECT(this), TQT_SLOT(sendHandshake()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(receivedHandshake()), this, TQT_SLOT(sendHandshake()));
- connect(m_atlantikNetwork, TQT_SIGNAL(gameConfig()), TQT_TQOBJECT(this), TQT_SLOT(showSelectConfiguration()));
- connect(m_atlantikNetwork, TQT_SIGNAL(gameInit()), TQT_TQOBJECT(this), TQT_SLOT(initBoard()));
- connect(m_atlantikNetwork, TQT_SIGNAL(gameRun()), TQT_TQOBJECT(this), TQT_SLOT(showBoard()));
- connect(m_atlantikNetwork, TQT_SIGNAL(gameEnd()), TQT_TQOBJECT(this), TQT_SLOT(freezeBoard()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameConfig()), this, TQT_SLOT(showSelectConfiguration()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameInit()), this, TQT_SLOT(initBoard()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameRun()), this, TQT_SLOT(showBoard()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameEnd()), this, TQT_SLOT(freezeBoard()));
- connect(m_atlantikNetwork, TQT_SIGNAL(newEstate(Estate *)), TQT_TQOBJECT(this), TQT_SLOT(newEstate(Estate *)));
- connect(m_atlantikNetwork, TQT_SIGNAL(newAuction(Auction *)), TQT_TQOBJECT(this), TQT_SLOT(newAuction(Auction *)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(newEstate(Estate *)), this, TQT_SLOT(newEstate(Estate *)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(newAuction(Auction *)), this, TQT_SLOT(newAuction(Auction *)));
- connect(m_atlantikNetwork, TQT_SIGNAL(clientCookie(TQString)), TQT_TQOBJECT(this), TQT_SLOT(clientCookie(TQString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(clientCookie(TQString)), this, TQT_SLOT(clientCookie(TQString)));
connect(m_atlantikNetwork, TQT_SIGNAL(networkEvent(const TQString &, const TQString &)), m_eventLog, TQT_SLOT(addEvent(const TQString &, const TQString &)));
connect(this, TQT_SIGNAL(rollDice()), m_atlantikNetwork, TQT_SLOT(rollDice()));