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authorMichele Calgaro <michele.calgaro@yahoo.it>2024-01-13 12:28:49 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2024-01-13 12:28:49 +0900
commitc20f4d8f2cf03c69fcecc80d63fe3cbb80f51610 (patch)
tree50b08262da538c5b91f77e83e4b80d7fd6dbe0de /twin4
parent51f65427771c47f6d34cda56b07d9d82bd0bfd33 (diff)
downloadtdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.tar.gz
tdegames-c20f4d8f2cf03c69fcecc80d63fe3cbb80f51610.zip
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'twin4')
-rw-r--r--twin4/twin4/kspritecache.h4
-rw-r--r--twin4/twin4/twin4.cpp62
-rw-r--r--twin4/twin4/twin4doc.cpp42
-rw-r--r--twin4/twin4/twin4player.cpp4
-rw-r--r--twin4/twin4/twin4proc.cpp12
-rw-r--r--twin4/twin4/twin4view.cpp12
6 files changed, 68 insertions, 68 deletions
diff --git a/twin4/twin4/kspritecache.h b/twin4/twin4/kspritecache.h
index 39c48d7b..63a88c02 100644
--- a/twin4/twin4/kspritecache.h
+++ b/twin4/twin4/kspritecache.h
@@ -151,8 +151,8 @@ class KSprite : public TQCanvasSprite
* animation is finished.
* Example:
* <pre>
- * connect(sprite->createNotify(),TQT_SIGNAL(signalNotify(TQCanvasItem *,int)),
- * this,TQT_SLOT(moveDone(TQCanvasItem *,int)));
+ * connect(sprite->createNotify(),TQ_SIGNAL(signalNotify(TQCanvasItem *,int)),
+ * this,TQ_SLOT(moveDone(TQCanvasItem *,int)));
* </pre>
* In the move done function you best delete the notify again with
* @ref deleteNotify
diff --git a/twin4/twin4/twin4.cpp b/twin4/twin4/twin4.cpp
index 391f1a9e..9db99536 100644
--- a/twin4/twin4/twin4.cpp
+++ b/twin4/twin4/twin4.cpp
@@ -82,7 +82,7 @@ ChatDlg::ChatDlg(KGame *game,TQWidget *parent)
adjustSize();
mChatDlg=new KChatDialog(mChat,plainPage(),true);
- connect(mButton,TQT_SIGNAL(clicked()),mChatDlg,TQT_SLOT(show()));
+ connect(mButton,TQ_SIGNAL(clicked()),mChatDlg,TQ_SLOT(show()));
}
/**
@@ -188,50 +188,50 @@ void Kwin4App::checkMenus(CheckFlags menu)
*/
void Kwin4App::initGUI()
{
- KStdGameAction::gameNew(this, TQT_SLOT(newGame()), actionCollection(), "new_game");
+ KStdGameAction::gameNew(this, TQ_SLOT(newGame()), actionCollection(), "new_game");
ACTION("new_game")->setStatusText(i18n("Start a new game"));
- KStdGameAction::load(this, TQT_SLOT(slotOpenGame()), actionCollection(), "open");
+ KStdGameAction::load(this, TQ_SLOT(slotOpenGame()), actionCollection(), "open");
ACTION("open")->setStatusText(i18n("Open a saved game..."));
- KStdGameAction::save(this, TQT_SLOT(slotSaveGame()), actionCollection(), "save");
+ KStdGameAction::save(this, TQ_SLOT(slotSaveGame()), actionCollection(), "save");
ACTION("save")->setStatusText(i18n("Save a game..."));
- KStdGameAction::end(this, TQT_SLOT(endGame()), actionCollection(), "end_game");
+ KStdGameAction::end(this, TQ_SLOT(endGame()), actionCollection(), "end_game");
ACTION("end_game")->setStatusText(i18n("Ending the current game..."));
ACTION("end_game")->setWhatsThis(i18n("Aborts a currently played game. No winner will be declared."));
- new TDEAction(i18n("&Network Configuration..."),0, this, TQT_SLOT(slotInitNetwork()),
+ new TDEAction(i18n("&Network Configuration..."),0, this, TQ_SLOT(slotInitNetwork()),
actionCollection(), "network_conf");
- new TDEAction(i18n("Network Chat..."),0, this, TQT_SLOT(slotChat()),
+ new TDEAction(i18n("Network Chat..."),0, this, TQ_SLOT(slotChat()),
actionCollection(), "network_chat");
if (global_debug>0)
- new TDEAction(i18n("Debug KGame"), 0, this, TQT_SLOT(slotDebugKGame()),
+ new TDEAction(i18n("Debug KGame"), 0, this, TQ_SLOT(slotDebugKGame()),
actionCollection(), "file_debug");
new TDEAction(i18n("&Show Statistics"),"flag", 0, this,
- TQT_SLOT(showStatistics()), actionCollection(), "statistics");
+ TQ_SLOT(showStatistics()), actionCollection(), "statistics");
ACTION("statistics")->setStatusText(i18n("Show statistics."));
- KStdGameAction::hint(doc, TQT_SLOT(calcHint()), actionCollection(), "hint");
+ KStdGameAction::hint(doc, TQ_SLOT(calcHint()), actionCollection(), "hint");
ACTION("hint")->setStatusText(i18n("Shows a hint on how to move."));
- KStdGameAction::quit(this, TQT_SLOT(close()), actionCollection(), "game_exit");
+ KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection(), "game_exit");
ACTION("game_exit")->setStatusText(i18n("Quits the program."));
- KStdGameAction::undo(this, TQT_SLOT(slotUndo()), actionCollection(), "edit_undo");
+ KStdGameAction::undo(this, TQ_SLOT(slotUndo()), actionCollection(), "edit_undo");
ACTION("edit_undo")->setStatusText(i18n("Undo last move."));
- KStdGameAction::redo(this, TQT_SLOT(slotRedo()), actionCollection(), "edit_redo");
+ KStdGameAction::redo(this, TQ_SLOT(slotRedo()), actionCollection(), "edit_redo");
ACTION("edit_redo")->setStatusText(i18n("Redo last move."));
actionCollection()->setHighlightingEnabled(true);
- connect(actionCollection(), TQT_SIGNAL(actionStatusText(const TQString &)), TQT_SLOT(slotStatusMsg(const TQString &)));
- connect(actionCollection(), TQT_SIGNAL(clearStatusText()), TQT_SLOT(slotClearStatusText()));
+ connect(actionCollection(), TQ_SIGNAL(actionStatusText(const TQString &)), TQ_SLOT(slotStatusMsg(const TQString &)));
+ connect(actionCollection(), TQ_SIGNAL(clearStatusText()), TQ_SLOT(slotClearStatusText()));
- KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection());
+ KStdAction::preferences(this, TQ_SLOT(showSettings()), actionCollection());
}
/**
@@ -263,17 +263,17 @@ void Kwin4App::initDocument()
{
doc = new Kwin4Doc(this);
// Game Over signal
- connect(doc,TQT_SIGNAL(signalGameOver(int, KPlayer *,KGame *)),
- this,TQT_SLOT(slotGameOver(int, KPlayer *,KGame *)));
- connect(doc,TQT_SIGNAL(signalMoveDone(int, int)),
- this,TQT_SLOT(slotMoveDone(int, int)));
- connect(doc,TQT_SIGNAL(signalClientLeftGame(int, int,KGame *)),
- this,TQT_SLOT(slotNetworkBroken(int, int, KGame *)));
- connect(doc,TQT_SIGNAL(signalNextPlayer()),
- this,TQT_SLOT(slotStatusNames()));
+ connect(doc,TQ_SIGNAL(signalGameOver(int, KPlayer *,KGame *)),
+ this,TQ_SLOT(slotGameOver(int, KPlayer *,KGame *)));
+ connect(doc,TQ_SIGNAL(signalMoveDone(int, int)),
+ this,TQ_SLOT(slotMoveDone(int, int)));
+ connect(doc,TQ_SIGNAL(signalClientLeftGame(int, int,KGame *)),
+ this,TQ_SLOT(slotNetworkBroken(int, int, KGame *)));
+ connect(doc,TQ_SIGNAL(signalNextPlayer()),
+ this,TQ_SLOT(slotStatusNames()));
- connect(doc,TQT_SIGNAL(signalGameRun()),
- this,TQT_SLOT(slotNewGame()));
+ connect(doc,TQ_SIGNAL(signalGameRun()),
+ this,TQ_SLOT(slotNewGame()));
}
void Kwin4App::changeAction(const char *action, bool enable){
@@ -542,8 +542,8 @@ void Kwin4App::slotInitNetwork()
TQVBoxLayout *l=(TQVBoxLayout *)(box->layout());
mColorGroup=new TQVButtonGroup(box);
- connect(mColorGroup, TQT_SIGNAL(clicked(int)), this, TQT_SLOT(slotRemoteChanged(int)));
- connect(dlg.networkConfig(), TQT_SIGNAL(signalServerTypeChanged(int)), this, TQT_SLOT(slotServerTypeChanged(int)));
+ connect(mColorGroup, TQ_SIGNAL(clicked(int)), this, TQ_SLOT(slotRemoteChanged(int)));
+ connect(dlg.networkConfig(), TQ_SIGNAL(signalServerTypeChanged(int)), this, TQ_SLOT(slotServerTypeChanged(int)));
new TQRadioButton(i18n("Yellow should be played by remote"), mColorGroup);
new TQRadioButton(i18n("Red should be played by remote"), mColorGroup);
@@ -590,8 +590,8 @@ void Kwin4App::slotChat()
mMyChatDlg->setPlayer(doc->getPlayer(Gelb));
else
mMyChatDlg->setPlayer(doc->getPlayer(Rot));
- connect(doc,TQT_SIGNAL(signalChatChanged(Kwin4Player *)),
- mMyChatDlg,TQT_SLOT(setPlayer(Kwin4Player *)));
+ connect(doc,TQ_SIGNAL(signalChatChanged(Kwin4Player *)),
+ mMyChatDlg,TQ_SLOT(setPlayer(Kwin4Player *)));
}
if (mMyChatDlg->isHidden())
@@ -619,7 +619,7 @@ void Kwin4App::showSettings(){
TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Prefs::self(), KDialogBase::Swallow);
Settings *general = new Settings(0, "General");
dialog->addPage(general, i18n("General"), "package_settings");
- connect(dialog, TQT_SIGNAL(settingsChanged()), doc, TQT_SLOT(loadSettings()));
+ connect(dialog, TQ_SIGNAL(settingsChanged()), doc, TQ_SLOT(loadSettings()));
dialog->show();
}
diff --git a/twin4/twin4/twin4doc.cpp b/twin4/twin4/twin4doc.cpp
index 1ee5e25b..07deb165 100644
--- a/twin4/twin4/twin4doc.cpp
+++ b/twin4/twin4/twin4doc.cpp
@@ -38,8 +38,8 @@
Kwin4Doc::Kwin4Doc(TQWidget *parent, const char *) : KGame(1234,parent), pView(0), mHintProcess(0)
{
- connect(this,TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *,KGame *)),
- this,TQT_SLOT(slotPropertyChanged(KGamePropertyBase *,KGame *)));
+ connect(this,TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *,KGame *)),
+ this,TQ_SLOT(slotPropertyChanged(KGamePropertyBase *,KGame *)));
dataHandler()->Debug();
//kdDebug(12010) << "Property 7 policy=" << dataHandler()->find(7)->policy() << endl;
@@ -93,14 +93,14 @@ Kwin4Doc::Kwin4Doc(TQWidget *parent, const char *) : KGame(1234,parent), pView(0
setGameStatus(Intro);
// Listen to network
- connect(this,TQT_SIGNAL(signalMessageUpdate(int,TQ_UINT32,TQ_UINT32)),
- this,TQT_SLOT(slotMessageUpdate(int, TQ_UINT32,TQ_UINT32)));
- connect(this,TQT_SIGNAL(signalClientJoinedGame(TQ_UINT32,KGame *)),
- this,TQT_SLOT(slotClientConnected(TQ_UINT32, KGame *)));
+ connect(this,TQ_SIGNAL(signalMessageUpdate(int,TQ_UINT32,TQ_UINT32)),
+ this,TQ_SLOT(slotMessageUpdate(int, TQ_UINT32,TQ_UINT32)));
+ connect(this,TQ_SIGNAL(signalClientJoinedGame(TQ_UINT32,KGame *)),
+ this,TQ_SLOT(slotClientConnected(TQ_UINT32, KGame *)));
// Debug only
- connect(this,TQT_SIGNAL(signalGameOver(int, KPlayer *,KGame *)),
- this,TQT_SLOT(slotGameOver(int, KPlayer *,KGame *)));
+ connect(this,TQ_SIGNAL(signalGameOver(int, KPlayer *,KGame *)),
+ this,TQ_SLOT(slotGameOver(int, KPlayer *,KGame *)));
// Change global KGame policy
//dataHandler()->setPolicy(KGamePropertyBase::PolicyDirty,false);
@@ -813,8 +813,8 @@ KPlayer *Kwin4Doc::createPlayer(int /*rtti*/,int io,bool isvirtual)
if (!isvirtual)
createIO(player,(KGameIO::IOMode)io);
- connect(player,TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KPlayer *)),
- this,TQT_SLOT(slotPlayerPropertyChanged(KGamePropertyBase *, KPlayer *)));
+ connect(player,TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KPlayer *)),
+ this,TQ_SLOT(slotPlayerPropertyChanged(KGamePropertyBase *, KPlayer *)));
((Kwin4Player *)player)->setWidget(pView->statusWidget());
return player;
}
@@ -828,7 +828,7 @@ bool Kwin4Doc::playerInput(TQDataStream &msg, KPlayer * /*player*/)
int move, pl;
msg >> pl >> move;
if (!Move(move,pl))
- TQTimer::singleShot(0, this,TQT_SLOT(slotRepeatMove()));
+ TQTimer::singleShot(0, this,TQ_SLOT(slotRepeatMove()));
return false;
}
@@ -907,8 +907,8 @@ void Kwin4Doc::createIO(KPlayer *player,KGameIO::IOMode io)
input=new KGameMouseIO(pView);
if (global_debug>1) kdDebug(12010) << "MOUSE IO added " << endl;
// Connect mouse input to a function to process the actual input
- connect(input,TQT_SIGNAL(signalMouseEvent(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)),
- pView,TQT_SLOT(slotMouseInput(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)));
+ connect(input,TQ_SIGNAL(signalMouseEvent(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)),
+ pView,TQ_SLOT(slotMouseInput(KGameIO *,TQDataStream &,TQMouseEvent *,bool *)));
player->addGameIO(input);
}
else if (io&KGameIO::ProcessIO)
@@ -920,11 +920,11 @@ void Kwin4Doc::createIO(KPlayer *player,KGameIO::IOMode io)
// We want a computer player
input=new KGameProcessIO(file);
// Connect computer player to the setTurn
- connect(input,TQT_SIGNAL(signalPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)),
- this,TQT_SLOT(slotPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)));
+ connect(input,TQ_SIGNAL(signalPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)),
+ this,TQ_SLOT(slotPrepareTurn(TQDataStream &,bool,KGameIO *,bool *)));
- connect(input,TQT_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)),
- this,TQT_SLOT(slotProcessQuery(TQDataStream &,KGameProcessIO *)));
+ connect(input,TQ_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)),
+ this,TQ_SLOT(slotProcessQuery(TQDataStream &,KGameProcessIO *)));
player->addGameIO(input);
}
else if (io&KGameIO::KeyIO)
@@ -934,8 +934,8 @@ void Kwin4Doc::createIO(KPlayer *player,KGameIO::IOMode io)
KGameKeyIO *input;
input=new KGameKeyIO(pView->parentWidget());
// Connect keys input to a function to process the actual input
- connect((KGameKeyIO *)input,TQT_SIGNAL(signalKeyEvent(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)),
- pView,TQT_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)));
+ connect((KGameKeyIO *)input,TQ_SIGNAL(signalKeyEvent(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)),
+ pView,TQ_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)));
player->addGameIO(input);
}
}
@@ -1104,8 +1104,8 @@ void Kwin4Doc::calcHint()
// We want a computer player
mHintProcess=new KGameProcessIO(file);
- connect(mHintProcess,TQT_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)),
- this,TQT_SLOT(slotProcessHint(TQDataStream &,KGameProcessIO *)));
+ connect(mHintProcess,TQ_SIGNAL(signalProcessQuery(TQDataStream &,KGameProcessIO *)),
+ this,TQ_SLOT(slotProcessHint(TQDataStream &,KGameProcessIO *)));
}
TQ_INT32 pl;
TQByteArray buffer;
diff --git a/twin4/twin4/twin4player.cpp b/twin4/twin4/twin4player.cpp
index 5992c400..30b8ce26 100644
--- a/twin4/twin4/twin4player.cpp
+++ b/twin4/twin4/twin4player.cpp
@@ -39,8 +39,8 @@ Kwin4Player::Kwin4Player() : KPlayer(), sWidget(0)
dataHandler()->setPolicy(KGamePropertyBase::PolicyDirty,false);
resetStats();
- connect(this,TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *,KPlayer *)),
- this,TQT_SLOT(slotPlayerPropertyChanged(KGamePropertyBase *,KPlayer *)));
+ connect(this,TQ_SIGNAL(signalPropertyChanged(KGamePropertyBase *,KPlayer *)),
+ this,TQ_SLOT(slotPlayerPropertyChanged(KGamePropertyBase *,KPlayer *)));
}
#include <tqlabel.h>
diff --git a/twin4/twin4/twin4proc.cpp b/twin4/twin4/twin4proc.cpp
index b47dbe48..a17b4ad7 100644
--- a/twin4/twin4/twin4proc.cpp
+++ b/twin4/twin4/twin4proc.cpp
@@ -51,12 +51,12 @@ TDEComputer::TDEComputer() : TQObject(0,0)
for (i=0;i<strlen(s2);i++)
startofrow[i]=s2[i]-'0';
- connect(&proc,TQT_SIGNAL(signalCommand(TQDataStream &,int ,int ,int )),
- this,TQT_SLOT(slotCommand(TQDataStream & ,int ,int ,int )));
- connect(&proc,TQT_SIGNAL(signalInit(TQDataStream &,int)),
- this,TQT_SLOT(slotInit(TQDataStream & ,int )));
- connect(&proc,TQT_SIGNAL(signalTurn(TQDataStream &,bool )),
- this,TQT_SLOT(slotTurn(TQDataStream & ,bool )));
+ connect(&proc,TQ_SIGNAL(signalCommand(TQDataStream &,int ,int ,int )),
+ this,TQ_SLOT(slotCommand(TQDataStream & ,int ,int ,int )));
+ connect(&proc,TQ_SIGNAL(signalInit(TQDataStream &,int)),
+ this,TQ_SLOT(slotInit(TQDataStream & ,int )));
+ connect(&proc,TQ_SIGNAL(signalTurn(TQDataStream &,bool )),
+ this,TQ_SLOT(slotTurn(TQDataStream & ,bool )));
fprintf(stderr, "----------------->\nTDEComputer::Computer\n");
}
diff --git a/twin4/twin4/twin4view.cpp b/twin4/twin4/twin4view.cpp
index d1996db9..5a559fe4 100644
--- a/twin4/twin4/twin4view.cpp
+++ b/twin4/twin4/twin4view.cpp
@@ -371,8 +371,8 @@ void Kwin4View::drawIntro(bool /*remove*/)
if (sprite)
{
KIntroMove *move=new KIntroMove;
- connect(sprite->createNotify(),TQT_SIGNAL(signalNotify(TQCanvasItem *,int)),
- this,TQT_SLOT(introMoveDone(TQCanvasItem *,int)));
+ connect(sprite->createNotify(),TQ_SIGNAL(signalNotify(TQCanvasItem *,int)),
+ this,TQ_SLOT(introMoveDone(TQCanvasItem *,int)));
sprite->setMoveObject(move);
if (no%2==0)
{
@@ -531,8 +531,8 @@ void Kwin4View::setPiece(int x,int y,int color,int no,bool animation)
mBoardY-sprite->height()-mSpreadY);
sprite->moveTo(sprite->x(),
sprite->y()+y*(sprite->height()+mSpreadY)+mBoardY);
- connect(sprite->createNotify(),TQT_SIGNAL(signalNotify(TQCanvasItem *,int)),
- doc,TQT_SLOT(moveDone(TQCanvasItem *,int)));
+ connect(sprite->createNotify(),TQ_SIGNAL(signalNotify(TQCanvasItem *,int)),
+ doc,TQ_SLOT(moveDone(TQCanvasItem *,int)));
}
else
{
@@ -541,8 +541,8 @@ void Kwin4View::setPiece(int x,int y,int color,int no,bool animation)
y*(sprite->height()+mSpreadY)+mBoardY);
// Prevent moving (== speed =0)
sprite->moveTo(sprite->x(),sprite->y());
- connect(sprite->createNotify(),TQT_SIGNAL(signalNotify(TQCanvasItem *,int)),
- doc,TQT_SLOT(moveDone(TQCanvasItem *,int)));
+ connect(sprite->createNotify(),TQ_SIGNAL(signalNotify(TQCanvasItem *,int)),
+ doc,TQ_SLOT(moveDone(TQCanvasItem *,int)));
sprite->emitNotify(3);
}